Inside Unreal Engine with Rekindled:
We’re at home in Unreal
We have years of experience and knowledge in Unreal Engine across all three disciplines, animation, technical-animation, character art.
We're eager to get stuck in , get our hands dirty and implement our work alongside our partners from prototype to polish.
TECH-ART FOR CHARACTERS
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All assets imported and implemented into engine
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Custom Materials & Shaders that incorporate instancing and layers
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Correctly optimising shaders for hair and shades of skin
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Cloth and Hair Dynamics
TECHNICAL ANIMATION
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Character Skeletal Meshes imported and implemented into Engine
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Anim-graph & state set up
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MetaHuman setup
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In engine animation retargeting on body and face
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Folder structure and Pipeline Setup
ANIMATORS IN ENGINE
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All Maya animation sequences imported and implemented into engine
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Knowledge of Animation Montages and events
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Animating with Control Rig in Engine
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Experienced in Level Sequences & Camera Animation for Cinematics







