Character Art

Character Art with Rekindled:

Built to turn heads, deform and perform.

At Rekindled we play to our strengths, and with the way our character team is currently set up, our big strength lies in Realism and Hyper-Realistic models.

Our team are specialists in creating humanoids and creatures for gameplay and cinematics. We fully understand the need for optimisation and how to author meshes built for animation. 

Asset Creation:

We’re excited to create assets from scratch, following concepts where available and working closely with partners.  We handle:

  • Characters & Creatures
  • Clothing & Hair
  • Customisation Systems
  • Props
  • Organic & Hard-Surface
Clothing and Customisation

DECEIT 2

Creature Work

KAIDAN

Creature Work

DECEIT 2

COMPLETE PIPELINE

  • Blockout, Highpoly, Lowpoly
  • Scanned Mesh Cleanup for Face and Body
  • Retopo and unwrapping
  • Texture/Material setup for engine
UE5_Clean_Shadertree

Just as happy in Unreal Engine as we are in our DCC packages!

EXPERIENCED & EFFICIENT

  • Strengths in Likeness-Sculpting and Scan Data clean up
  • Deep understanding of engine and Technical-Animation requirements
  • Years of experience creating unique customisation systems
  • Custom MetaHuman creation and clean-up
  • Support for Key Art, Splash Art and up-resolution of in-game assets for marketing purposes
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Character Art Testimonials!

Robbie Singh – CEO & Founder – Omeda Studios

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