
The key to a speedy delivery is a familiar character rig and efficient tooling
Our Technical-Animation team are the life blood of Rekindled and very much the glue that joins character art and animation together.
We’re proficient in DCC packages such as Autodesk Maya and Motionbuilder , Game Engines such as Unreal Engine, Unity and CryEngine , and everything in-between with python scripting, pipelines and custom tooling.
We’re all client facing and very happy to integrate with internal teams in every way we can. Our team has a lot of experience gelling with internal animation and character teams, ensuring we embed and fully understand projects to maximise our strengths in character rigging, pipelines and tooling.
Character Rigging & Skinning


Pipeline Setup & Tooling
Unreal Engine’s MetaHuman
