Rigging/TechAnim

Technical-Animation with Rekindled:

The key to a speedy delivery is a familiar character rig and efficient tooling

Our Technical-Animation team are the life blood of Rekindled and very much the glue that joins character art and animation together.

We’re proficient in DCC packages such as Autodesk Maya and Motionbuilder , Game Engines such as Unreal Engine, Unity and CryEngine , and everything in-between with python scripting, pipelines and custom tooling.

We’re all client facing and very happy to integrate with internal teams in every way we can. Our team has a lot of experience gelling with internal animation and character teams, ensuring we embed and fully understand projects to maximise our strengths in character rigging, pipelines and tooling.

Character Rigging & Skinning

  • mGear, Red9 and other rig building systems
  • Custom and bespoke manual rigging
  • Thorough rig testing and feedback loop with animators to ensure a smooth and confident pipeline

Pipeline Setup & Tooling

  • Maya Tooling (Python)
  • Unique & Batch pipeline tooling
  • HIK Retargeting to different rigs & proportions
  • Pipeline setup & consulting

Unreal Engine’s MetaHuman

  • MetaHuman building and customisation
  • Reworking and optimising MetaHuman for game use
  • Implementing non-humanoid creatures for MetaHuman
  • Retargeting facial animation data between heads
rekindled_face_retarget_demo
Technical-Animation Testimonials!

Animation & Character Team – Fuse Games

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