Unreal Engine 5

Inside Unreal Engine with Rekindled:

We’re at home in Unreal

We have years of experience and knowledge in Unreal Engine across all three disciplines, animation, technical-animation, character art. 

We're eager to get stuck in , get our hands dirty and implement our work alongside our partners from prototype to polish.

TECH-ART FOR CHARACTERS

  • All assets imported and implemented into engine
  • Custom Materials & Shaders that incorporate instancing and layers
  • Correctly optimising shaders for hair and shades of skin
  • Cloth and Hair Dynamics
Animation State Machines

TECHNICAL ANIMATION

  • Character Skeletal Meshes imported and implemented into Engine
  • Anim-graph & state set up
  • MetaHuman setup
  • In engine animation retargeting on body and face
  • Folder structure and Pipeline Setup

ANIMATORS IN ENGINE

  • All Maya animation sequences imported and implemented into engine
  • Knowledge of Animation Montages and events
  • Animating with Control Rig in Engine
  • Experienced in Level Sequences & Camera Animation for Cinematics
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